*rant warning*
If there’s one thing that’s misused more than anything else in the sequential art field, it’s the use of greyscale ‘fills’ to tone, via Photoshop. Real screentones add texture and vibrancy to lineart, whereas flat greyscale gradients and tones feel dull and lifeless (I HAVE relented on this a little bit, thanks to Tentopet, lol). Every material in the world has a texture to it; those little dots used in screentones help to recreated those textures, even if our eye doesn’t automatically recognize it. Like with shading skin and smoother materials, I’ll choose a finer tone with smaller dots. With course materials, I’ll choose a more ‘rough’ tone with larger dots. Just because the tone is lighter in appearance, doesn’t mean it’s a good choice.
There are also some really cool effects to be had with screentones. One of my favorites is the use of large, well-spaced dots to ‘fade out’ someone in the foreground or background. You simply can’t do that in photoshop. . . unless you blend screentone with greyscale tones, but then it looks awkward. One of the things I see repeatedly in amateur comics is a blend of the two, and that’s a REAL big no no. It makes the art feel pasted together, like a scrap book, and inconsistent.
There’s also this prevalent obsession with gradients. PLEASE! LAY OFF THE GRADIENTS! In moderation, they’re nice, but the overuse that I keep on seeing over and over again makes a piece extremely cluttered and difficult to read. The ONLY artist I’ve seen use excessive gradients well is You Higuri in ‘Seimaden’, and even then, she used screentones, not photoshop greyscale gradients. Check her out; nobody’s translated her work yet, but her art is incredible, and I know that Kinokuniya carries all of her titles. The only artist I’ve seen use photoshop greyscale tones effectively is Felipe (Smith). It works with his style which is harsh and more Western, anyway, so somehow, it fits. (and he does a really nice job on using ‘crisp’ shading instead of just erasing away at the tones with a soft brush, so it looks a little more like anime, than manga, but still works really well, and still looks professional)
I guess the biggest problem I have with greyscale fills is that it looks like somebody just converted a colored piece into black and white. There is an ART to drawing in B&W that’s completely different from drawing in colour.
Oh, and just converting greyscale tones in photoshop using the ‘halftone’ tool just doesn’t fly. The halftone patterns produced by Photoshop are too inconsistent and rough for NICE 1200-2400 dpi printing, especially if a piece needs to be resized.
There’s also the issue of actually PRINTING things that are in greyscale. It’s a freakin’ pain in the BUTT, especially if you’re the one preparing the artwork to send to the printer (which was what my old job was). Screentones make it nice and easy and don’t suffer so much at a lower dpi (if done right), whereas greyscale images. . . ugh. The nightmares. . . Especially the nightmares with greyscale work that has photoshoped halftones converted from greyscale and needs RESIZING! OMG. *dies* Let’s not even go into moire. . . one of the most common mistakes in using photoshop greyscale halftones is the artist makes the dots too small, has to shrink it down for printing, and VOICI! MOIRE GALORE! And photoshop moire has this stupid thing of looking like little squares instead of decent, passable moire. That’s how you can really tell the difference between digitally-made halftone and real screentone: what the moire patterns look like. I’ve discovered it’s easier to fix moire made from real screentones than photoshop halftones.
I could get into the science of why this is, but I know I’d send more than a few people away, yawning. There are some really good papers about moire on the internet, what causes it, and how it can be prevented, though all the really informative ones are NOT for the less mathematically inclined.
*continues to pound this into aspiring manga artists’ heads* Don’t make things difficult for the people publishing your work!!!!!! *grrrr*
And my last piece of advice: Always tone exactly AT or DOUBLE the final print size! Follow this rule, and you’ll never have to worry about moire. . . AGAIN.










